There are a number of uses for this kind of parameter...
One already mentioned, and quite common is to allow the caller to use the function to modify a pointer. The obvious case here would be when getting some blob of data...
void getData( void** pData, int* size )
{
*pData = getMyDataPointer();
*size = getMyDataSize();
}
Another option is that perhaps the extra level of indirection allows for the list to behave in some way? e.g. by using indices to refer to specific elements they can be allocated and reallocated without having the risk of dangling pointers.
Yet another option is that the list is very large and lives in fragmented memory, or is rapidly accessed so that the list is actually several smaller lists grouped together. This sort of technique can also be used to 'lazily' allocate huge arrays, e.g. providing an interface to an array of a billion elements, but then allocating chunks of 100k on demand as they are read/written with struct** pointing at the whole thing, and each struct* being either null or pointing to 100k structs...
To be honest the context is quite important... there are plenty of uses for also triple pointers as function parameters that follow similar reasoning. (e.g. combine the first thing i mention with the second, or the second with the third etc.)