I want to create an array from a function. The following obviously works, however because my arrays are much larger I want to save the space and the time writing them out.
GLfloat gCubeTextureData_floorj[2] = { 1.0, 1.0 };
In my attempts to create an array from a function, I am getting the error that 'Array initializer must be an initializer list'. However I am initializing the array by returning the list. This is my function call:
GLfloat array[2] = [self createCubeTextureFromX1:0.5f toX2:1.0f toY1:0.0f andY2:0.5f];
I have tried the following for the function:
-(GLfloat[2]) createCubeTextureFromX1:(float)x1 toX2:(float)x2 toY1:(float)y1 andY2:(float)y2 {
GLfloat gCubeTextureData_floorj[2] = { 1.0, 1.0 };
return gCubeTextureData_floorj;
}
and I have tried
-(GLfloat[2]) createCubeTextureFromX1:(float)x1 toX2:(float)x2 toY1:(float)y1 andY2:(float)y2 {
return { 1.0, 1.0 };
}
and both of these don't work. The first gives me the error in the function, the second gives me the error on the function call. Is this possible to do?