Really appreciated the help on the last question, still have a couple of errors however. I am making a treasure Hunt game where the user clicks on a gui to try and reveal the location of a treasure chest. I was using an action listener to display a image of a treasure chest on the button if the location was found but that was a fixed position and I wanted to randomise this. Got some advice to use an array on buttons and random number generator then use an if/else to check. Having complier errors which I will comment on the code below. A good coder will probably pick my novice errors up in a matter of seconds!
import java.awt.*;
import javax.swing.*;
import java.util.Random;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class Test extends JFrame {
JLabel label1, label2, label3;
ImageIcon image1, image2, image3, image4, image5;
JTextField textResult;
public static void main(String[] args) {
new Test();
}
public Test (){
this.setSize(700,700);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("Treasure Hunt Game");
JPanel thePanel = new JPanel();
thePanel.setLayout(new GridLayout(0,3,0,0));
image1 = new ImageIcon(getClass().getResource("Treasure.jpg"));
image2 = new ImageIcon(getClass().getResource("Pirate.jpg"));
image3 = new ImageIcon(getClass().getResource("sand2.jpg"));
image4 = new ImageIcon(getClass().getResource("emptyhole.jpg"));
image5 = new ImageIcon(getClass().getResource("map.jpg"));
label1 = new JLabel("Click the buttons to find the Treasure!");
label2 = new JLabel(image5);
label3 = new JLabel(image2);
JButton [] buttons = new JButton[9];
buttons[0] = new JButton(image3);
buttons[1] = new JButton(image3);
buttons[2] = new JButton(image3);
buttons[3] = new JButton(image3);
buttons[4] = new JButton(image3);
buttons[5] = new JButton(image3);
buttons[6] = new JButton(image3);
buttons[7] = new JButton(image3);
buttons[8] = new JButton(image3);
thePanel.add(buttons[0]);
thePanel.add(buttons[1]);
thePanel.add(buttons[2]);
thePanel.add(buttons[3]);
thePanel.add(buttons[4]);
thePanel.add(buttons[5]);
thePanel.add(buttons[6]);
thePanel.add(buttons[7]);
thePanel.add(buttons[8]);
thePanel.add(label1);
thePanel.add(label2);
thePanel.add(label3);
this.add(thePanel);
this.setVisible(true);
int treasureLocation = new Random().nextInt(buttons.length);
System.out.println(treasureLocation);
On the complier, it gives me a error message saying it does not know the "buttons" or "treasureLocation" in the if else statement below.
}
public void actionPerformed(ActionEvent evt) {
if (evt.getSource() == buttons[treasureLocation]) {
}
else {
}
}
}
actionPerformed