Consider:
var main = []
Now I want to generate many (289 to be exact) Arrays to be elements in the main one. Each of these arrays will have be like:
var subobject = {x:"A", y:"B", terrain:"C", note:"D"}
Generating the values are no problem, and I can easily put those values in a already defined subobject = {} and push(), but I can't figure out how to iterate a script each time which creates a new object and then push() into var main.
The naming of the subobject is unimportant, I'm looking for solution inwhich I can pull specific information such as:
main[0].x // get x value of the subarray in 0 location in main
main[5].note// get note value of the subarray in 5 location in main
(would it make a difference if every array had the same name? since I would never access subobject directly (after being pushed into main), but through main[X].YYY or would it have to be via main[X].subarray[Y] ?)
main.push(subobject)? I don't understand the problem.