I am trying to get Unity Container Dependency Injection working on a self-hosted owin app. I have added the Unity nuget package to my project, and have set up my UnityConfig class as follows:
public static class UnityConfig
{
public static void RegisterComponents()
{
var container = new UnityContainer();
// register all your components with the container here
// it is NOT necessary to register your controllers
// e.g. container.RegisterType<ITestService, TestService>();
container.RegisterType<IDBContext,UniversalCoatingsDbContext>();
container.RegisterType<IUserRepository,UserRepository>();
GlobalConfiguration.Configuration.DependencyResolver = new UnityDependencyResolver(container);
}
}
Then, I set up my controller like this:
public class UserController : ApiController
{
private IUserRepository userRepo;
public UserController() {
Console.WriteLine("User controller default constructor");
}
//dependency injected value
public UserController(IUserRepository repo)
{
this.userRepo = repo;
Console.WriteLine("DI enabled constructor");
}
[HttpPost]
public JsonResult<MessageResponse> Register(UnhashedUser unhashed_user)
{
MessageResponse response = new MessageResponse();
if(ModelState.IsValid)
{
response = userRepo.createUser(unhashed_user);
}
else
{
response.message = "Invalid Request sent.";
}
return Json(response);
}
}
The UnityConfig.RegisterComponents() method is called at the end of my Startup class's Configuration() method (after all the middleware is setup). When I access this controller's URL, the parameterless constructor is always called, and thus the instance of IUserRepository is never resolved.
Am I missing some sort of configuration pattern? Any info greatly appreciated.
DependencyResolver? Take a look at this: damienbod.com/2013/10/01/self-host-webapi-with-owin-and-unity