Please take a look at my 2D-Array-Initialization. The code works.
class World(val size_x: Int = 256, val size_y: Int = 256) {
var worldTiles = Array(size_x, { Array(size_y, { WorldTile() }) })
fun generate() {
for( x in 0..size_x-1 ) {
for( y in 0..size_y-1 ) {
worldTiles[x][y] = WorldTile()
}
}
}
}
The problem is that it runs the initialization twice. Basically I want to instantiate the WorldTile-Object in the generate() function. So Line 3 shouldn't call "new WorldTile" there. How can I do that?
Also is that the proper Kotlin way of traversing a 2d-Array?
Array(size_x, { Array(size_y, { WorldTile() }) })?nullinstead ofWorldTile()inArray(..., { /*here*/})