I am strugling to create a script to load multiple images for a game drawn on Canvas. The window seems to load without completing the load of all images. I've tried many ways but none of them seems to work. The function drawGameMenu() is called before the images are actually loaded and so the images are not drawn. If someone could help, I would be grateful. Here is my script, kind regards:
var imageNames = ["menuImage", "resetScoreButton", "instructionsButton", "playButton", "dialogPanel", "gamePlayImage", "exitButton", "timerPanel", "messengerPanel", "scoreBar", "yesButton", "noButton", "goButton"];
var imageFileNames = ["game_Menu", "reset_score_button", "instructions_button", "play_button", "dialog_panel", "game_play", "exit_button", "timer", "messenger_panel", "score_bar", "yes_button", "no_button", "go_button"];
var imageCollection = {};
window.addEventListener("load", function() {
var u = imageNames.length - 1;
for(i = 0; i <= u; i++) {
var name = imageNames[i];
imageCollection[name] = new Image();
imageCollection[name].src = imageFileNames[i] + ".png";
console.log(imageCollection[name]);
imageCollection[name].addEventListener('load', function() {
do {
var x = imageCollection[name].complete;
}
while(x != true);
});
}
drawGameMenu();
});
I made some changes on the script and now it works on the PC browser, but not working on smartphone. The script is the following:
window.addEventListener("load", async function loadImageCollection() {
var u = imageNames.length - 1;
for(i = 0; i <= u; i++) {
var name = imageNames[i];
imageCollection[name] = new Image();
imageCollection[name].src = imageFileNames[i] + ".png";
do {
await new Promise((resolve, reject) => setTimeout(resolve, 50));
x = imageCollection[name].complete;
console.log(x);
}
while(x == false);
}
drawGameMenu();
});
name, the variable is preserved by the closures, and not its 'current' content. So on every occasion when the event listeners run,namewill be its last value,"goButton". The simplest fix would be wrapping the loop body into an extra function, either just as it is now, or perhaps via switching toforEach.