Is it possible to simulate key press events programmatically in JavaScript?
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5Can you clarify 'simulate'? Is your goal to test your website or is it to enact the onclick, onmousedown, etc functionality of a given link?Paulo– Paulo2009-02-27 20:29:03 +00:00Commented Feb 27, 2009 at 20:29
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2Can you simulate "ctrl + d" to bookmark a page and bypass the current restriction?John Mc– John Mc2022-03-02 09:45:18 +00:00Commented Mar 2, 2022 at 9:45
28 Answers
A non-jquery version that works in both webkit and gecko:
var keyboardEvent = document.createEvent('KeyboardEvent');
var initMethod = typeof keyboardEvent.initKeyboardEvent !== 'undefined' ? 'initKeyboardEvent' : 'initKeyEvent';
keyboardEvent[initMethod](
'keydown', // event type: keydown, keyup, keypress
true, // bubbles
true, // cancelable
window, // view: should be window
false, // ctrlKey
false, // altKey
false, // shiftKey
false, // metaKey
40, // keyCode: unsigned long - the virtual key code, else 0
0, // charCode: unsigned long - the Unicode character associated with the depressed key, else 0
);
document.dispatchEvent(keyboardEvent);
12 Comments
keyCode is always 0, and I cannot change it.event.which to always be 0 when using document.createEvent("KeyboardEvent"). @lluft shared the details and a workaround, which worked for me, in this comment on a different thread. Basically, you need to use document.createEvent('Event') to create a generic event and then set the type to keydown and give a keyCode property equal to the key's charcode.You can dispatch keyboard events on an EventTarget (element, Window, Document, others) like this:
element.dispatchEvent(new KeyboardEvent('keydown', {'key': 'a'}));
However, dispatchEvent might not update the input field value, and it might not trigger behavior that a regular keyboard press does, likely because of the Event.isTrusted property, which I don't know if there's a way to get around
But you can also change an input by setting its value.
element.value += "a";
Example:
const element = document.querySelector('input');
element.addEventListener('keydown', e => console.log(e.key));
changeValButton.addEventListener('click', () => { element.value += "a"; });
dispatchButton.addEventListener('click', () => {
const event = new KeyboardEvent('keydown', {'key': 'a'});
element.dispatchEvent(event);
});
<input/>
<button id="dispatchButton">Press to dispatch event </button>
<button id="changeValButton">Press to change value </button>
You can add more properties to the event as needed, as in this answer. Take a look at the KeyboardEvent documentation
element.dispatchEvent(new KeyboardEvent("keydown", {
key: "e",
keyCode: 69, // example values.
code: "KeyE", // put everything you need in this object.
which: 69,
shiftKey: false, // you don't need to include values
ctrlKey: false, // if you aren't going to use them.
metaKey: false // these are here for example's sake.
}));
Also, since keypress is deprecated you can use keydown + keyup, for example:
element.dispatchEvent(new KeyboardEvent('keydown', {'key':'Shift'} ));
element.dispatchEvent(new KeyboardEvent( 'keyup' , {'key':'Shift'} ));
For pages with ReactJS, see: How to programmatically fill input elements built with React? on how to to simulate keyboard behavior.
6 Comments
keypress is depreciated, using keydown instead -> developer.mozilla.org/en-US/docs/Web/Events/keypressisTrusted property is false.If you are ok to use jQuery 1.3.1:
function simulateKeyPress(character) {
jQuery.event.trigger({
type: 'keypress',
which: character.charCodeAt(0)
});
}
$(function() {
$('body').keypress(function(e) {
alert(e.which);
});
simulateKeyPress("e");
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.3.1/jquery.min.js">
</script>
4 Comments
trigger can't be used to mimic native browser events.What you can do is programmatically trigger keyevent listeners by firing keyevents. It makes sense to allow this from a sandboxed security-perspective. Using this ability, you can then apply a typical observer-pattern. You could call this method "simulating".
Below is an example of how to accomplish this in the W3C DOM standard along with jQuery:
function triggerClick() {
var event = new MouseEvent('click', {
'view': window,
'bubbles': true,
'cancelable': true
});
var cb = document.querySelector('input[type=submit][name=btnK]');
var canceled = !cb.dispatchEvent(event);
if (canceled) {
// preventDefault was called and the event cancelled
} else {
// insert your event-logic here...
}
}
This example is adapted from: https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Creating_and_triggering_events
In jQuery:
jQuery('input[type=submit][name=btnK]')
.trigger({
type: 'keypress',
which: character.charCodeAt(0 /*the key to trigger*/)
});
But as of recently, there is no [DOM] way to actually trigger keyevents leaving the browser-sandbox. And all major browser vendors will adhere to that security concept.
As for plugins such as Adobe Flash - which are based on the NPAPI-, and permit bypassing the sandbox: these are phasing-out ; Firefox.
Detailed Explanation:
You cannot and you must not for security reasons (as Pekka already pointed out). You will always require a user interaction in between. Additionally imagine the chance of the browser vendors getting sued by users, as various programmatic keyboard events will have led to spoofing attacks.
See this post for alternatives and more details. There is always the flash based copy-and-paste. Here is an elegant example. At the same time it is a testimony why the web is moving away from plugin vendors.
There is a similar security mindset applied in case of the opt-in CORS policy to access remote content programmatically.
The answer is:
There is no way to programmatically trigger input keys in the sandboxed browser environment under normal circumstances.
Bottomline: I am not saying it will not be possible in the future, under special browser-modes and/or privileges towards the end-goal of gaming, or similar user-experiences. However prior to entering such modes, the user will be asked for permissions and risks, similar to the Fullscreen API model.
Disclosure: The answer is based on the answer here.
3 Comments
As of 2019, this solution has worked for me:
document.dispatchEvent(
new KeyboardEvent("keydown", {
key: "e",
keyCode: 69, // example values.
code: "KeyE", // put everything you need in this object.
which: 69,
shiftKey: false, // you don't need to include values
ctrlKey: false, // if you aren't going to use them.
metaKey: false // these are here for example's sake.
})
);
I used this in my browser game, in order to support mobile devices with a simulated keypad.
Clarification: This code dispatches a single keydown event, while a real key press would trigger one keydown event (or several of them if it is held longer), and then one keyup event when you release that key. If you need keyup events too, it is also possible to simulate keyup events by changing "keydown" to "keyup" in the code snippet.
This also sends the event to the entire webpage, hence the document. If you want only a specific element to receive the event, you can substitute document for the desired element.
4 Comments
Trusted ? )You can use dispatchEvent():
function simulateKeyPress() {
var evt = document.createEvent("KeyboardEvent");
evt.initKeyboardEvent("keypress", true, true, window,
0, 0, 0, 0,
0, "e".charCodeAt(0))
var body = document.body;
var canceled = !body.dispatchEvent(evt);
if(canceled) {
// A handler called preventDefault
alert("canceled");
} else {
// None of the handlers called preventDefault
alert("not canceled");
}
}
I didn't test this, but it's adapted from the code on dispatchEvent()'s documentation. You'll probably want to read through that, and also the docs for createEvent() and initKeyEvent().
2 Comments
initKeyEvent or initKeyboardEvent(). Both are deprecated in favor of using the KeyboardEvent() constructor.You can create and dispatch keyboard events, and they will trigger appropriate registered event handlers, however they will not produce any text, if dispatched to input element for example.
To fully simulate text input you need to produce a sequence of keyboard events plus explicitly set the text of input element. The sequence of events depends on how thoroughly you want to simulate text input.
The simplest form would be:
$('input').val('123');
$('input').change();
3 Comments
In some cases keypress event can't provide required funtionality. From mozilla docs we can see that the feature is deprecated:
This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
So, since the keypress event is combined from the two consequently fired events keydown, and the following it keyup for the same key, just generate the events one-by-one:
element.dispatchEvent(new KeyboardEvent('keydown',{'key':'Shift'}));
element.dispatchEvent(new KeyboardEvent('keyup',{'key':'Shift'}));
Comments
For those interested, you can, in-fact recreate keyboard input events reliably. In order to change text in input area (move cursors, or the page via an input character) you have to follow the DOM event model closely: http://www.w3.org/TR/DOM-Level-3-Events/#h4_events-inputevents
The model should do:
- focus (dispatched on the DOM with the target set)
Then for each character:
- keydown (dispatched on the DOM)
- beforeinput (dispatched at the target if its a textarea or input)
- keypress (dispatched on the DOM)
- input (dispatched at the target if its a textarea or input)
- change (dispatched at the target if its a select)
- keyup (dispatched on the DOM)
Then, optionally for most:
- blur (dispatched on the DOM with the target set)
This actually changes the text in the page via javascript (without modifying value statements) and sets off any javascript listeners/handlers appropriately. If you mess up the sequence javascript will not fire in the appropriate order, the text in the input box will not change, the selections will not change or the cursor will not move to the next space in the text area.
Unfortunately the code was written for an employer under an NDA so I cannot share it, but it is definitely possible but you must recreate the entire key input "stack" for each element in the correct order.
Edit: I'm not the original poster of this answer, but I have tested it and I can't get it to work for updating an input field. Here's a code snippet with the code for others to try or review
let element = document.querySelector('input');
element.onkeydown = e => console.log('keydown on element: ' + e.key);
document.onkeydown = e => console.log('keydown on document: ' + e.key + " " + e.target);
dispatchButton.onclick = () => dispatchKey(element, 'a')
dispatchKey = (target, key) => {
let dom = document;
// focus (dispatched on the DOM with the target set)
let ev = new Event('focus', {target: target});
// this part seems to not work? when logging the
// target in the onkeypress function it shows `document` instead of `input`
// I also tried these and got the same behavior
// ev.target = target;
// and
// Object.defineProperty(ev, 'target', {writable: false, value: target});
dom.dispatchEvent(ev);
// keydown (dispatched on the DOM)
dom.dispatchEvent(new KeyboardEvent('keydown', {'key': key, target: target}));
// beforeinput (dispatched at the target if it's a textarea or input)
target.dispatchEvent(new Event('beforeinput'));
// keypress (dispatched on the DOM)
dom.dispatchEvent(new KeyboardEvent('keypress', {'key': key}));
// input (dispatched at the target if it's a textarea or input)
target.dispatchEvent(new Event('input'));
// change (dispatched at the target if it's a select)
// keyup (dispatched on the DOM)
dom.dispatchEvent(new KeyboardEvent('keyup', {'key': key}));
// Then, optionally for most:
// blur (dispatched on the DOM with the target set)
dom.dispatchEvent(new Event('blur', {target: target}));
console.log('dispatched');
}
<input/>
<button id="dispatchButton">Press to dispatch events </button>
8 Comments
Building on the answer from alex2k8, here's a revised version that works in all browsers that jQuery supports (the problem was in missing arguments to jQuery.event.trigger, which is easy to forget when using that internal function).
// jQuery plugin. Called on a jQuery object, not directly.
jQuery.fn.simulateKeyPress = function (character) {
// Internally calls jQuery.event.trigger with arguments (Event, data, elem).
// That last argument, 'elem', is very important!
jQuery(this).trigger({ type: 'keypress', which: character.charCodeAt(0) });
};
jQuery(function ($) {
// Bind event handler
$('body').keypress(function (e) {
alert(String.fromCharCode(e.which));
console.log(e);
});
// Simulate the key press
$('body').simulateKeyPress('x');
});
You could even push this further and let it not only simulate the event but actually insert the character (if it is an input element), however there are many cross-browser gotcha's when trying to do that. Better use a more elaborate plugin like SendKeys.
2 Comments
just use CustomEvent
Node.prototype.fire=function(type,options){
var event=new CustomEvent(type);
for(var p in options){
event[p]=options[p];
}
this.dispatchEvent(event);
}
4 ex want to simulate ctrl+z
window.addEventListener("keyup",function(ev){
if(ev.ctrlKey && ev.keyCode === 90) console.log(ev); // or do smth
})
document.fire("keyup",{ctrlKey:true,keyCode:90,bubbles:true})
3 Comments
I wanted to simulate a 'Tab' press... Expanding on Trevor's answer, we can see that a special key like 'tab' does get pressed but we don't see the actual result which a 'tab' press would have...
tried with dispatching these events for 'activeElement' as well as the global document object both - code for both added below;
snippet below:
var element = document.getElementById("firstInput");
document.addEventListener("keydown", function(event) {
console.log('we got key:', event.key, ' keyCode:', event.keyCode, ' charCode:', event.charCode);
/* enter is pressed */
if (event.keyCode == 13) {
console.log('enter pressed:', event);
theKey = 'Tab';
attributes = {
bubbles: true,
key: theKey,
keyCode: 9,
charCode: 0,
};
setTimeout(function() {
/* event.keyCode = 13; event.target.value += 'b'; */
var e = new window.KeyboardEvent('focus', attributes);
document.activeElement.dispatchEvent(e);
e = new window.KeyboardEvent('keydown', attributes);
document.activeElement.dispatchEvent(e);
e = new window.KeyboardEvent('beforeinput', attributes);
document.activeElement.dispatchEvent(e);
e = new window.KeyboardEvent('keypress', attributes);
document.activeElement.dispatchEvent(e);
e = new window.KeyboardEvent('input', attributes);
document.activeElement.dispatchEvent(e);
e = new window.KeyboardEvent('change', attributes);
document.activeElement.dispatchEvent(e);
e = new window.KeyboardEvent('keyup', attributes);
document.activeElement.dispatchEvent(e);
}, 4);
setTimeout(function() {
var e = new window.KeyboardEvent('focus', attributes);
document.dispatchEvent(e);
e = new window.KeyboardEvent('keydown', attributes);
document.dispatchEvent(e);
e = new window.KeyboardEvent('beforeinput', attributes);
document.dispatchEvent(e);
e = new window.KeyboardEvent('keypress', attributes);
document.dispatchEvent(e);
e = new window.KeyboardEvent('input', attributes);
document.dispatchEvent(e);
e = new window.KeyboardEvent('change', attributes);
document.dispatchEvent(e);
e = new window.KeyboardEvent('keyup', attributes);
document.dispatchEvent(e);
}, 100);
} else if (event.keyCode != 0) {
console.log('we got a non-enter press...: :', event.key, ' keyCode:', event.keyCode, ' charCode:', event.charCode);
}
});
<h2>convert each enter to a tab in JavaScript... check console for output</h2>
<h3>we dispatchEvents on the activeElement... and the global element as well</h3>
<input type='text' id='firstInput' />
<input type='text' id='secondInput' />
<button type="button" onclick="document.getElementById('demo').innerHTML = Date()">
Click me to display Date and Time.</button>
<p id="demo"></p>
Comments
This approach support cross-browser changing the value of key code. Source
var $textBox = $("#myTextBox");
var press = jQuery.Event("keypress");
press.altGraphKey = false;
press.altKey = false;
press.bubbles = true;
press.cancelBubble = false;
press.cancelable = true;
press.charCode = 13;
press.clipboardData = undefined;
press.ctrlKey = false;
press.currentTarget = $textBox[0];
press.defaultPrevented = false;
press.detail = 0;
press.eventPhase = 2;
press.keyCode = 13;
press.keyIdentifier = "";
press.keyLocation = 0;
press.layerX = 0;
press.layerY = 0;
press.metaKey = false;
press.pageX = 0;
press.pageY = 0;
press.returnValue = true;
press.shiftKey = false;
press.srcElement = $textBox[0];
press.target = $textBox[0];
press.type = "keypress";
press.view = Window;
press.which = 13;
$textBox.trigger(press);
Comments
The critical part of getting this to work is to realize that charCode, keyCode and which are all deprecated methods. Therefore if the code processing the key press event uses any of these three, then it'll receive a bogus answer (e.g. a default of 0).
As long as you access the key press event with a non-deprecated method, such as key, you should be OK.
For completion, I've added the basic Javascript code for triggering the event:
const rightArrowKey = 39
const event = new KeyboardEvent('keydown',{'key':rightArrowKey})
document.dispatchEvent(event)
1 Comment
keyCode, not key now.This worked for me and it does simulate a keyup for my textaera. if you want it for the entire page just put the KeySimulation() on <body> like this <body onmousemove="KeySimulation()"> or if not onmousemove then onmouseover or onload works too.
function KeySimulation()
{
var e = document.createEvent("KeyboardEvent");
if (e.initKeyboardEvent) { // Chrome, IE
e.initKeyboardEvent("keyup", true, true, document.defaultView, "Enter", 0, "", false, "");
} else { // FireFox
e.initKeyEvent("keyup", true, true, document.defaultView, false, false, false, false, 13, 0);
}
document.getElementById("MyTextArea").dispatchEvent(e);
}
<input type="button" onclick="KeySimulation();" value=" Key Simulation " />
<textarea id="MyTextArea" rows="15" cols="30"></textarea>
1 Comment
initKeyboardEvent is deprecated. (Source)you can simulate input password with this code:
tested on chrome 100% work
DoCustomEvent('password', '#loginpin');
function DoCustomEvent(ct, elem){
var key;
var pressEvent = document.createEvent("CustomEvent");
pressEvent.initCustomEvent("keypress", true, false);
for (var i =0; i < ct.length; ++i)
{
key = ct.charCodeAt(i);
pressEvent.bubbles = true;
pressEvent.cancelBubble = false;
pressEvent.returnValue = true;
pressEvent.key = ct.charAt(i);
pressEvent.keyCode = key;
pressEvent.which = key;
pressEvent.charCode = key;
pressEvent.shiftKey = false;
pressEvent.ctrlKey = false;
pressEvent.metaKey = false;
document.querySelector(elem).focus();
//keypress //beforeinput //input //sendkeys //select
setTimeout(function() {
var e = new window.KeyboardEvent('keypress', pressEvent);
document.activeElement.dispatchEvent(e);
e = new window.KeyboardEvent('input', pressEvent);
document.activeElement.dispatchEvent(e);
}, 0);
document.querySelector(elem).value = document.querySelector(elem).value + ct.charAt(i);
}
Comments
It was single rowed once due to easy usage in a console context. But probably useful still.
var pressthiskey = "q"/* <-- q for example */;
var e = new Event("keydown");
e.key = pressthiskey;
e.keyCode = e.key.charCodeAt(0);
e.which = e.keyCode;
e.altKey = false;
e.ctrlKey = true;
e.shiftKey = false;
e.metaKey = false;
e.bubbles = true;
document.dispatchEvent(e);
1 Comment
Here's a library that really helps: https://cdn.rawgit.com/ccampbell/mousetrap/2e5c2a8adbe80a89050aaf4e02c45f02f1cc12d4/tests/libs/key-event.js
I don't know where it came from, but it is helpful. It adds a .simulate() method to window.KeyEvent, so you use it simply with KeyEvent.simulate(0, 13) for simulating an enter or KeyEvent.simulate(81, 81) for a 'Q'.
I got it at https://github.com/ccampbell/mousetrap/tree/master/tests.
Comments
yes the @aljgom and the @mike-sallese solution is the best and more simple and easy to use for me. It's possible to make something like :
<a id="LEFT" onclick="document.dispatchEvent(new KeyboardEvent('keydown', { keyCode: '37' }));"></a>
like this we don't care about the id or class, and we don't need put code inside somewhere else in the document.
Comments
Here is a solution that works in Chrome and Chromium (have only tested these platforms). It seems Chrome has some bug or own approach to handling key codes so this property has to be added separately to the KeyboardEvent.
function simulateKeydown (keycode,isCtrl,isAlt,isShift){
var e = new KeyboardEvent( "keydown", { bubbles:true, cancelable:true, char:String.fromCharCode(keycode), key:String.fromCharCode(keycode), shiftKey:isShift, ctrlKey:isCtrl, altKey:isAlt } );
Object.defineProperty(e, 'keyCode', {get : function() { return this.keyCodeVal; } });
e.keyCodeVal = keycode;
document.dispatchEvent(e);
}
simulateKeydown(39, false, false, false);
Comments
That's what I tried with js/typescript in chrome. Thanks to this answer for inspiration.
var x = document.querySelector('input');
var keyboardEvent = new KeyboardEvent("keypress", { bubbles: true });
// you can try charCode or keyCode but they are deprecated
Object.defineProperty(keyboardEvent, "key", {
get() {
return "Enter";
},
});
x.dispatchEvent(keyboardEvent);
{
// example
document.querySelector('input').addEventListener("keypress", e => console.log("keypress", e.key))
// unfortunatelly doesn't trigger submit
document.querySelector('form').addEventListener("submit", e => {
e.preventDefault();
console.log("submit")
})
}
var x = document.querySelector('input');
var keyboardEvent = new KeyboardEvent("keypress", { bubbles: true });
// you can try charCode or keyCode but they are deprecated
Object.defineProperty(keyboardEvent, "key", {
get() {
return "Enter";
},
});
x.dispatchEvent(keyboardEvent);
<form>
<input>
</form>
Comments
Every few years I stumble upon this question and spend an hour of trial and error searching for an answer that works on Firefox. Sadly, I've yet to find one here. Maybe these answers worked at one point but don't anymore?
The only thing I have found that works is a library called bililiteRange. It has a function called sendkeys (note, it's all lowercase). sendkeys can type in an input and display those typed characters on the screen. Its API is also much more convenient/high level than KeyEvent (which is beside the point, since I've never been able to get KeyEvent working anyway). Here is an example showing how to use it:
const input = element.querySelector('.form-group.row .react-select__input');
bililiteRange(input).sendkeys('I typed this{enter}');
Unfortunately, the source code is a little bit too abstract for me to follow; I'm not sure what key difference it has that's lacking in all these other answers.
Suggesting a library is usually looked down upon, especially because external links can suddenly 404, but for what it's worth, I captured bililiteRange code on the wayback machine and made a non-expiring pastebin as a contingency.
I know this answer will save future me an hour+, and I suspect it will do the same for others.
Comments
I realize there are a lot of answers here. The challenge with that is some answers don't age well. I came across a free website tool called the JavaScript Key Code Event Tool which lets you press a key and it provides the information you need to put into a modern keypress event.
Here is an example of the up arrow key:
The JavaScript Key Code Event Tool shows information like the key, location, and code which are essential for doing what you want. But, it also explains that the keyCode and which fields are deprecated. It also shows the suggested way to fill out a KeyboardEvent in the Event Dump field:
This is something we can input directly into the JavaScript dispatchEvent() function:
window.dispatchEvent(
new KeyboardEvent('keydown', {
"key": "ArrowUp",
"keyCode": 38,
"which": 38,
"code": "ArrowUp",
"location": 0,
"altKey": false,
"ctrlKey": false,
"metaKey": false,
"shiftKey": false,
"repeat": false
})
);
Comments
as soon as the user presses the key in question you can store a reference to that even and use it on any HTML other element:
EnterKeyPressToEmulate<input class="lineEditInput" id="addr333_1" type="text" style="width:60%;right:0%;float:right" onkeydown="keyPressRecorder(event)"></input>
TypeHereToEmulateKeyPress<input class="lineEditInput" id="addr333_2" type="text" style="width:60%;right:0%;float:right" onkeydown="triggerKeyPressOnNextSiblingFromWithinKeyPress(event)">
Itappears Here Too<input class="lineEditInput" id="addr333_3" type="text" style="width:60%;right:0%;float:right;" onkeydown="keyPressHandler(event)">
<script>
var gZeroEvent;
function keyPressRecorder(e)
{
gZeroEvent = e;
}
function triggerKeyPressOnNextSiblingFromWithinKeyPress(TTT)
{
if(typeof(gZeroEvent) != 'undefined') {
TTT.currentTarget.nextElementSibling.dispatchEvent(gZeroEvent);
keyPressHandler(TTT);
}
}
function keyPressHandler(TTT)
{
if(typeof(gZeroEvent) != 'undefined') {
TTT.currentTarget.value+= gZeroEvent.key;
event.preventDefault();
event.stopPropagation();
}
}
</script>
you can set the keyCode if you create your own event, you can copy existing parameters from any real keyboard event (ignoring targets since its the job of dispatchEvent) and :
ta = new KeyboardEvent('keypress',{ctrlKey:true,key:'Escape'})
Comments
This is what I managed to find:
function createKeyboardEvent(name, key, altKey, ctrlKey, shiftKey, metaKey, bubbles) {
var e = new Event(name)
e.key = key
e.keyCode = e.key.charCodeAt(0)
e.which = e.keyCode
e.altKey = altKey
e.ctrlKey = ctrlKey
e.shiftKey = shiftKey
e.metaKey = metaKey
e.bubbles = bubbles
return e
}
var name = 'keydown'
var key = 'a'
var event = createKeyboardEvent(name, key, false, false, false, false, true)
document.addEventListener(name, () => {})
document.dispatchEvent(event)

