You can't add arguments to the callback function like that. However, you can generate a wrapper function. The JSONP callback function just was to be a function in the default namespace, that means that you just need to add a generated function with a known name to the global window object. Step one is to make up a name:
var callback_name = 'youtubeFeedCallback_' + Math.floor(Math.random() * 100000);
In the real world you'd want to wrap that in a loop and check that window[callback_name] isn't already taken; you could use window.hasOwnProperty(callback_name) to check. Once you have a name, you can build a function:
window[callback_name] = function(response) {
youtubeFeedCallback(response, divId);
};
You'd want to that up a little bit more though:
function jsonp_one_arg(real_callback, arg) {
// Looping and name collision avoidance is left as an exercise
// for the reader.
var callback_name = 'jsonp_callback_' + Math.floor(Math.random() * 100000);
window[callback_name] = function(response) {
real_callback(response, arg);
delete window[callback_name]; // Clean up after ourselves.
};
return callback_name;
}
Once you have something like that wired up, you could just call:
jsonp = jsonp_one_arg(youtubeFeedCallback, divId);
And then use the value of jsonp as the callback value in the YouTube URL.
You could build more functions like this to handle longer arguments lists too. Or you could build a general purpose one with arguments and apply.