Given a base64 string, what is the safest and most efficient way to create an ArrayBuffer. Specifically a typeless array buffer in pure modern JavaScript.
The first SO result is this question from 2014. The accepted answer is
function _base64ToArrayBuffer(base64) {
var binary_string = window.atob(base64);
var len = binary_string.length;
var bytes = new Uint8Array(len);
for (var i = 0; i < len; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes.buffer;
}
It already assumes a type and there are comments which suggest that this is not always correct.
Is this still the best solution today? Do we have to iterate over all elements in a for loop? Is there a better and more efficient way using vanilla JS where we can pass a blob of the string?
An example problem is processing a GLTF buffer which is provided as a base64 encoded string:
let str = 'data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=';
This has two separate views of scalar (unsigned short) and vec3 (float) data, requiring further processing.
[edit]
So the most popular answer is not of use here as it creates a TypedArray but the data in the base64 string does not represent a homogenous data set.
Uint8Arrayand not a typelessArrayBufferon which further operations can be made. It's really to iterate that I don't want aTypedArraybecause that will lock you into a single view of the binary data.