Running Gradle...
E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0"
Executing command: E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0"
error on console
Win32Exception: ApplicationName='E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0"', CurrentDirectory='E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <5e2bc8b0debf4c32b237d934ecdb2e0e>:0)
System.Diagnostics.Process.Start () (at <5e2bc8b0debf4c32b237d934ecdb2e0e>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <b58ae05d85d94491b6b3e173807d3a54>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <b58ae05d85d94491b6b3e173807d3a54>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <b58ae05d85d94491b6b3e173807d3a54>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <b58ae05d85d94491b6b3e173807d3a54>:0)
System.Threading.ThreadHelper.ThreadStart () (at <b58ae05d85d94491b6b3e173807d3a54>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
i have tried using unity 6000.1.1f1 , 6000.2.8.f1 and 6000.4.0a2 but all gave me the same results.
i also tried deleting the library folder and letting unity regenerate it but it also didn't seem to work.