(Updated) Sorry if this is getting more and more like a guide. Is there any other site I should post this on?
I'm making a yatzy game and I'm on my way learning for loops. My method is similar to the top answer's in this question: dynamic button onclick event inside for loop Here's my code: (Yes I'm mixing languages, I'm sorry)
package se.balderskolan.yatzy;
import java.util.Random;
import android.os.Bundle;
import android.app.Activity;
import android.view.View;
import android.widget.Button;
import android.widget.ImageButton;
public class MainActivity extends Activity {
Button btKasta;
Random r = new Random();
int[] tarningar = new int[5];
int[] bilder = new int [6];
ImageButton [] img= new ImageButton[5];
boolean [] bool = new boolean[5];
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btKasta = (Button)findViewById(R.id.btKasta);
bilder [0]=R.drawable.b1; //Pictures of the dices
bilder [1]=R.drawable.b2;
bilder [2]=R.drawable.b3;
bilder [3]=R.drawable.b4;
bilder [4]=R.drawable.b5;
bilder [5]=R.drawable.b6;
img [0] = (ImageButton)findViewById(R.id.imgbt1); //The grafical dices
img [1] = (ImageButton)findViewById(R.id.imgbt2);
img [2] = (ImageButton)findViewById(R.id.imgbt3);
img [3] = (ImageButton)findViewById(R.id.imgbt4);
img [4] = (ImageButton)findViewById(R.id.imgbt5);
//The die-buttons (save or not)
img [0].setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
if(bool [0] == false) {
bool [0] = true;
}
else{
bool [0] = false;
}
}
}
);
img [1].setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
if(bool [1] == false) {
bool [1] = true;
}
else{
bool [1] = false;
}
}
}
);
img [2].setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
if(bool [2] == false) {
bool [2] = true;
}
else{
bool [2] = false;
}
}
}
);
img [3].setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
if(bool [3] == false) {
bool [3] = true;
}
else{
bool [3] = false;
}
}
}
);
img [4].setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
if(bool [4] == false) {
bool [4] = true;
}
else{
bool [4] = false;
}
}
}
);
/*I want to replace the code above with something like this below
for(imgbt=0; imgbt<5; imgbt++){
img [imgbt].setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
if(bool [imgbt] == false) {
bool [imgbt] = true;
}
else{
bool [imgbt] = false;
}
}
}
);
}
*/
//The die-throwing button
btKasta.setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
for(int i=0; i<5; i++){
tarningar [i]=r.nextInt(6);
if (bool[i]==false){
img [i].setImageResource(bilder [tarningar[i]]);}
else{}
}
}
}
);
}
}
(I can add that I have succesfully had the bottons save dices using the code without the for-loop.)
After doing some research in my code I discovered the following about the button-for-loop:
The value of "imgbt" is 5 at row
if(bool [imgbt] == false)Which gives me the "ArrayIndexOutOfBoundsException"-error.
All of the buttons always changes the bool-value of bool [5] (Which doesn't exist. I found this by increasing the nuber of arrays created up in the declaration)
If I declare
int imgbt = 0
inside the for-loop eclipse gives me the error:
Cannot refer to a non-final variable imgbt inside an inner class defined in a different method
(Can someone explain this error?)
So do you know any solution to my problem, or another way to work around it, please do not hesitate to awnser!