I am new to C# and am trying to make a basic game in Unity. I am trying to add bullet gameObject to an array. I have researched how to add elements to an array in C# and have found the Add method. However, when I try to use this MonoDevelop doesn't highlight the method as if the method doesn't exist and I get an error. Here is is the error message:
Assets/Scripts/SpaceShipController.cs(126,25): error CS0118:
SpaceShipController.gameManager' is afield' but a `type' was expected
Here is the line of code which trips the error:
gameManager.bullets[].Add(bulletObject);
Here is the rest of my code. The class called SpaceShipController trips the error when it tries to add bullet objects to an array in a GameManager objects with the script GameManager attached. Finally the BulletBehaviour class just makes the bullet move forward. The code is labelled by class:
SpaceShipController:
using UnityEngine;
using System.Collections;
public class SpaceShipController : MonoBehaviour {
public GameObject bulletObject;
public GameManager gameManager;
//private GameObject[] bullets;
public float shipSpeed;
public float bulletSpeed = 1;
private Vector3 spaceShip;
private Quaternion spaceShipRotation;
private Vector3 bulletPosition;
private int coolDown = 10;
private bool moveRight = false;
private bool moveLeft = false;
private bool fire = false;
// Use this for initialization
void Start () {
spaceShip = transform.position;
spaceShipRotation = transform.rotation;
bulletObject.transform.position = bulletPosition;
}
// Update is called once per frame
void Update () {
coolDown--;
inputHandler();
this.transform.position = spaceShip;
}
void inputHandler() {
if (Input.GetKeyDown(KeyCode.RightArrow)) {
moveRight = true;
}
if (Input.GetKeyDown(KeyCode.LeftArrow)) {
moveLeft = true;
}
if (Input.GetKeyUp(KeyCode.RightArrow)) {
moveRight = false;
}
if (Input.GetKeyUp(KeyCode.LeftArrow)) {
moveLeft = false;
}
if (Input.GetKeyDown(KeyCode.Space)) {
fire = true;
}
if (Input.GetKeyUp(KeyCode.Space)) {
fire = false;
}
if (moveRight == true) {
spaceShip.x += shipSpeed;
}
if (moveLeft == true) {
spaceShip.x -= shipSpeed;
}
if (coolDown <= 0) {
if (fire == true) {
Fire ();
coolDown = 10;
}
}
}
void Fire () {
for (var i = 0; i < 2; i++) {
if (i == 0) {
spaceShip = new Vector3 (transform.position.x + 0.9f, transform.position.y + 0.9f, transform.position.z);
}
else if (i == 1) {
spaceShip = new Vector3 (transform.position.x - 0.9f, transform.position.y + 0.9f, transform.position.z);
}
Instantiate(bulletObject, spaceShip, spaceShipRotation);
bulletObject.AddComponent<BulletBehaviour>();
gameManager.bullets[].Add(bulletObject);
spaceShip = this.transform.position;
}
}
}
GameManager:
using UnityEngine;
using System.Collections;
public class GameManager : MonoBehaviour {
public GameObject[] bullets;
public Camera cam;
private Vector2 cameraBounds;
// Use this for initialization
void Start () {
cameraBounds = new Vector2 (cam.orthographicSize * Screen.width/Screen.height, cam.orthographicSize);
}
// Update is called once per frame
void Update () {
/*for (int i = 0; i < bullets.Length; i++) {
if (bullets[i].transform.position.y >= cameraBounds.y) {
Destroy(bullets[i]);
}
}*/
}
}
BulletBehaviour:
using UnityEngine;
using System.Collections;
public class BulletBehaviour : MonoBehaviour {
public SpaceShipController ship;
private Vector3 shipPosition;
// Use this for initialization
void Start () {
shipPosition = transform.position;
}
// Update is called once per frame
void Update () {
shipPosition.y += 1;
transform.position = shipPosition;
}
}
As always any help would be greatly appreciated. Thanks in advance for any help you can provide.
[]not needed to call methods on an array. But the bigger issue is, arrays have noAddmethod.