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Top Questions

0 votes
1 answer
70 views

How to make enemies spawn off-screen in Godot 4.5?

0 votes
1 answer
112 views

In game engines and 3D rendering, which coordinate system results in the least amount of operations to transform and render scenes?

0 votes
0 answers
34 views

Does it makes sense to use ComputeShader with Dispatch(1,1,1) and Numthreads[1,1,1]

0 votes
2 answers
107 views

Do GPUs re-draw a all of a character's vertices/triangles/fragments every frame?

2 votes
3 answers
168 views

How are deltatime overshoots typically dealt with--or are they dealt with at all?

0 votes
0 answers
34 views

How to implement a bilateral filter in a shader?

0 votes
1 answer
56 views

Is an assumption of Welzl’s algorithm valid?

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0 answers
39 views

Coding a health and stamina bar above player in Adobe Animate

0 votes
3 answers
132 views

How do big open worlds handle Object Pooling?

0 votes
0 answers
23 views

Animation can't disable gameobject

3 votes
1 answer
119 views

What’s the correct / idiomatic way to pause a game in Unity?

1 vote
1 answer
45 views

Can't get a Prefab to scale down accordingly inside a Container

1 vote
0 answers
30 views

Sign out of Google Play Services through code

0 votes
1 answer
34 views

Godot Multiplayer Player Doesn't Spawn

0 votes
0 answers
22 views

Can Godot's AnimationTree blend multiple skeletons using Animation Playback Tracks?

0 votes
0 answers
60 views

Applying greyscale shading to objects in a Python 3D renderer

1 vote
0 answers
20 views

Halftoning Multipass HDRP Unity

1 vote
0 answers
48 views

How can I integrate a library that expects backend events into my own event system?

0 votes
2 answers
105 views

When should an object with a collider have a rigidbody?

0 votes
0 answers
50 views

Storing reference of delegate in pointer

0 votes
0 answers
114 views

How do I render points in 3d space given spherical coordinates?

0 votes
0 answers
19 views

How to set only the yaw in Transform (Modify) Bone node?

1 vote
1 answer
54 views

D3D11 type conversion rules

1 vote
0 answers
44 views

How to integrate QML UI into a custom Vulkan renderer without using a separate window

0 votes
1 answer
108 views

Weird artifacts after baking in Unity

0 votes
1 answer
67 views

Can PNG format be used for alpha channel-packing for URP shader in Unity engine?

0 votes
2 answers
119 views

Why is my rigidbody not moving when I press the buttons? I can't see any reason it shouldn't

-1 votes
1 answer
126 views

How to promote an indie game on Android?

0 votes
1 answer
144 views

Rotation and unique identification

0 votes
1 answer
166 views

Can I reference resource UIDs in save files

0 votes
2 answers
111 views

GameInput::GetCurrentReading error

0 votes
1 answer
178 views

How can I improve vector collision algorithm?

4 votes
3 answers
1k views

Order of updates in falling sand simulation

2 votes
2 answers
363 views

How to make the player pass through only certain objects, but not others?

2 votes
1 answer
876 views

How is a Spherical Harmonics Lightmap generated?

1 vote
4 answers
2k views

How to make TextMeshProUGUI truncate the left part (beginning) of a line?

2 votes
2 answers
2k views

How to prevent Unity's ScrollRect from moving as the size of the content changes?

0 votes
1 answer
1k views

DrawMesh() not working as intended in Unity

0 votes
2 answers
1k views

How to spawn card sprite

1 vote
2 answers
4k views

How to detect when a keyboard arrow key is held down in turtle graphics?

2 votes
3 answers
4k views

Is it better to create a scene in blender or in Unity?

0 votes
1 answer
4k views

Collision Player and Tilemap Unity

3 votes
1 answer
826 views

How to prevent Unity from generating unnecessary changes after saving a scene with no actual changes

0 votes
1 answer
1k views

Understanding use of dot product in speed boost pad

1 vote
1 answer
5k views

Issues using NetworkServer.Spawn with Unity and Mirror-Networking

0 votes
1 answer
651 views

Tetris block kinematic rigidbodies pass through one another with Transform.Translate

0 votes
1 answer
1k views

Trying to define a custom Composite to the new Unity Input System but failing somewhere

0 votes
1 answer
503 views

Equivalent to ini files for parsing external data in Unity


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