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3 votes
1 answer
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7 votes
1 answer
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5 votes
1 answer
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1 answer
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2 votes
1 answer
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4 votes
1 answer
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12 votes
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6 votes
1 answer
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1 vote
1 answer
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1 answer
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0 votes
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1 answer
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How to efficiently construct model matrices in a vertex shader from a small amount of data, for instanced rendering of many moving 3d game characters

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