Linked Questions
11 questions linked to/from Saving player's progress in a Unity game
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How to implement a save/load system in Unity? [duplicate]
Many game allows the player to save progress at any time and load the save back at any time (like Minecraft and Doom 3).
I would like to implement it in Unity.
I think I will need to put the value ...
0
votes
1
answer
153
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Is it possible to program a game to resume where it left off when you quit in Unity? [duplicate]
I have a game I'm making in Unity and now I'm stuck on saving. Is it possible to program a game to resume where it left off when you quit? Every time I search for this on Google I get nothing. Can ...
1
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0
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69
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How can I save data in Unity? [duplicate]
I'm making a game that's pretty simple and I really only need to save one int for when the game is closed (the scene the payer is at), but all the tutorials and ...
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0
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45
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About Json format and Player Prefs [duplicate]
I'm making an Offline RPG game in Unity. I want to save some things in my game. I have heard of two recording systems for this, one is PlayerPrefs and the other is to save in json format. PlayerPrefs ...
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0
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45
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How to save data the most efficient [duplicate]
If I have a lot of data to save, say 500 ints for how many stars a user has collected, some text for user created levels, settings, etc.
What would be the best method to save all of this?
Should I use ...
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1
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60
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Saving feature in Unity5 [duplicate]
I'd like to know how to accomplish saving, accessing old save files, and overwriting them.
109
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6
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188k
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What is the proper way to handle data between scenes?
I am developing my first 2D game in Unity and I have come across what seems an important question.
How do I handle data between scenes?
There seems to be different answers to this:
Someone mention ...
3
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2
answers
2k
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What is the reason that people avoid PlayerPrefs to store character data and coins etc?
PlayerPrefs are easy to implement and i think it can be used to store important game data like selected character and coins and completed quests for small games, but i have read too much to make me ...
1
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1
answer
1k
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Unity Save System - is there a better way?
I've been trying to understand how best to approach carrying state over between scenes, and how to save/load game state. I've built an isolated project to focus on building out this approach.
You can ...
0
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2
answers
539
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How to Make Saving System More Secure
I've been working on an saving system for my 2D RPG game, and I recently encountered an issue: my saving system uses PlayerPrefs, which I heard is supposed to be used for things such as settings. I've ...
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2
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284
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My money will only save for one game run
I am trying to make a money system my problem is that the money value only saves for 1 game run then the value returns to 0.
Here is my code. What should I do.
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