Linked Questions

15 votes
1 answer
28k views

I have written some small games for fun myself, but never used Lua myself. I have seen people discussing Lua's use in games everywhere. The question is: What benefit can I get from using Lua in game ...
zinking's user avatar
  • 300
-1 votes
1 answer
469 views

Possible Duplicate: Why do we use scripts in development? I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related articles, ...
m.Alin's user avatar
  • 834
-3 votes
1 answer
369 views

Possible Duplicate: Why do we use scripts in development? Im wondering, why do people use scripting languages like Lua or Python in game engines when we can use CLI/C++ or C# interpreters?
Anon's user avatar
  • 147
0 votes
0 answers
48 views

I'm trying to understand the appeal to scripting in large games. Is it ease of development by avoiding lower level coding like C++? Thus avoiding the long compile times? It seems scripting doesn't ...
JeffV's user avatar
  • 185
1 vote
0 answers
49 views

So I am going to work on a Java game and recently my friend suggested I use a scripting language to help development go smoother/faster. so far I used XML as data storage and to make the HUD/UI but ...
Angel Flores's user avatar
38 votes
5 answers
19k views

I have a C++ game programming book and it has a Lua section in it. I've started to read the Lua section, and it sounds interesting, but I can't determine the pros and cons of using Lua in my C++ game. ...
Ryan's user avatar
  • 887
13 votes
6 answers
2k views

The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the ...
user avatar
10 votes
2 answers
4k views

I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...
BarakatX2's user avatar
  • 1,076
-1 votes
4 answers
11k views

I plan to do a fairly small game development project as a single programmer. I have read that alternatives to C++ such as C# or integrating Lua scripts is more time and effort efficient in development....
TheResolute's user avatar
6 votes
3 answers
410 views

Often, a game is split into engine code (i.e. C++) and scripts (i.e. Lua). Which parts / modules of game code should typically belong to engine, and which should belong typically to script-domain ...
komorra's user avatar
  • 213
3 votes
1 answer
541 views

Say I want to include a game mechanic where players are invited to code up some algorithm to control robots which would defeat the enemy and protect the tower efficiently. Most games I've seen to ...
user1306322's user avatar
  • 1,411