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using System.Collections; using System.Collections.Generic; using UnityEngine;

[CreateAssetMenu(fileName = "New NeemData", menuName = "Neem Data", order = 51)]

public class NeemData : ScriptableObject { [SerializeField] public string neemName;

[SerializeField] public string feemText;

[SerializeField] public Color feemColor;

//Do this [SerializeField] public List Feems;

}