using System.Collections; using System.Collections.Generic; using UnityEngine;
[CreateAssetMenu(fileName = "New NeemData", menuName = "Neem Data", order = 51)]
You should use a public class NeemDataor serialized List<FeemData> (or an array FeemData[]). Like so: ScriptableObject
{
[SerializeField]
public string neemName;
[SerializeField] public string feemText;
[SerializeField] public Color feemColor;
//Do this [SerializeField] public List Feems;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New NeemData", menuName = "Neem Data", order = 51)]
public class NeemData : ScriptableObject
{
[SerializeField]
public string neemName;
[SerializeField]
public string feemText;
[SerializeField]
public Color feemColor;
//Do this
[SerializeField]
public List<FeemData> Feems;
}
