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Formatting, adding text explanation
DMGregory
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You should use a public or serialized List<FeemData> (or an array FeemData[]). Like so:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
    
[CreateAssetMenu(fileName = "New NeemData", menuName = "Neem Data", order = 51)]
    
public class NeemData : ScriptableObject
{
    [SerializeField]
    public string neemName;
    
    [SerializeField]
    public string feemText;
    
    [SerializeField]
    public Color feemColor;
    
    //Do this
    [SerializeField]
    public List<FeemData> Feems;
    
}