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How do big open worlds handle Object Pooling?

What you need to consider is which objects in your game only differ by data and which differ by components. For example, when you have a lot of projectiles in your game which only differ by speed, ...
Philipp's user avatar
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3 votes

How do big open worlds handle Object Pooling?

One important consideration to add is that most open world games are not built in a managed language like the C# used in Unity. In a managed language with an automatic garbage collector, creating and ...
DMGregory's user avatar
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How do big open worlds handle Object Pooling?

many different weapons with many different bullets. Do you have to create one pool for each? Maybe not for all bullets. A small handgun and a weapon that shoots faster will probably have almost the ...
Kevin's user avatar
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