4
votes
Accepted
Godot parallax background is not covering the entire screen
For my project, the solution to this issue was to uncheck the Centered property in the Offset group of each sprite child of a ...
2
votes
Godot parallax background is not covering the entire screen
Incase someone's facing the same problem,
A solution is to enable repeat on your image in the import tab:
Then increase the sprite region_rect by *2 (or multiply ...
1
vote
How do I determine parallax scroll factor?
There's no universal answer to this. The factor is essentially a function between your camera lens and the actual distance to something being observed.
However, assuming your typical projection would ...
1
vote
How do I ignore 1 axis on vector 3 reset to 0,0,0?
It's simple, you can just read z of that position and pass it as a parameter when creating Vector3 for new position:
...
1
vote
How can I implement an infinite parallax background like in Slither.io?
Myself, I'd solve this in a shader.
We can make a shader that offsets our wrapping background texture based on where the object is positioned in the scene.
Then we can apply this to a material on a ...
1
vote
Accepted
Changing texture offset in unity by script
Figured it out. Should have used SetTextureOffset method. https://docs.unity3d.com/ScriptReference/Material.SetTextureOffset.html
1
vote
Move Camera is an order so that the background doesn't move fast
Move the background further away from the camera.
This causes the angular momentum of the background to be less, resulting in a less dramatic parallax effect.
1
vote
Move Camera is an order so that the background doesn't move fast
Try tiling your background and adjusting the offset to create an effect of motion. this will allow you to "slow" and "speed up" the movement of the background
here's the tutorial from Unity:
Link to ...
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