Created
November 15, 2023 16:18
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Set SearchAndRemapMaterials AssetPostprocessor
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| public class MaterialLocationAssetPostprocessor : AssetPostprocessor | |
| { | |
| void OnPreprocessModel() | |
| { | |
| var importSettingsMissing = assetImporter.importSettingsMissing; | |
| if (!importSettingsMissing) | |
| return; // Asset imported already, do not process. | |
| var modelImporter = assetImporter as ModelImporter; | |
| modelImporter.SearchAndRemapMaterials(ModelImporterMaterialName.BasedOnMaterialName, ModelImporterMaterialSearch.Everywhere); | |
| } | |
| } | |
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