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| DXT5 | 12 | 0x000C | Compressed color with alpha channel texture format. |
| RGBA4444 | 13 | 0x000D | Color and alpha texture format, 4 bit per channel. |
| BGRA32 | 14 | 0x000E | Format returned by iPhone camera. |
| RHalf | 15 | 0x000F | Scalar (R) texture format, 16 bit floating point. |
| RGHalf | 16 | 0x0010 | Two color (RG) texture format, 16 bit floating point per channel. |
| RGBAHalf | 17 | 0x0011 | RGB color and alpha texture format, 16 bit floating point per channel. |
| RFloat | 18 | 0x0012 | Scalar (R) texture format, 32 bit floating point. |
| RGFloat | 19 | 0x0013 | Two color (RG) texture format, 32 bit floating point per channel. |
| RGBAFloat | 20 | 0x0014 | RGB color and alpha etxture format, 32-bit floats per channel. |
| YUY2 | 21 | 0x0015 | A format that uses the YUV color space and is often used for video encoding. Currently, this texture format is only useful for native code plugins as there is no support for texture importing or pixel access for this format. YUY2 is implemented for Direct3D 9, Direct3D 11, and Xbox One.|
| DXT1Crunched | 28 | 0x001C | Compressed color texture format with crunch compression for small storage sizes. |
| DXT5Crunched | 29 | 0x001D | Compressed color with alpha channel texture format with crunch compression for small storage sizes. |