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March 13, 2015 20:33
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,5 @@ // need to create new sprite, cannot assign or convert Texture2D into sprite Sprite sprite = Sprite.Create (tex, new Rect(0,0,tex.width,tex.height), new Vector2 (0, 0), pixelToUnits); GetComponent<SpriteRenderer>().sprite = sprite; http://docs.unity3d.com/ScriptReference/Sprite.Create.html