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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,6 +2,7 @@ using UnityEditor; using System.Collections; // original : http://wiki.unity3d.com/index.php?title=CreatePlane#C.23_-_CreatePlane.cs public class CreatePlane : ScriptableWizard { -
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,222 @@ using UnityEngine; using UnityEditor; using System.Collections; public class CreatePlane : ScriptableWizard { public enum Orientation { Horizontal, Vertical } public enum AnchorPoint { TopLeft, TopHalf, TopRight, RightHalf, BottomRight, BottomHalf, BottomLeft, LeftHalf, Center } public int widthSegments = 1; public int lengthSegments = 1; public float width = 1.0f; public float length = 1.0f; public Orientation orientation = Orientation.Horizontal; public AnchorPoint anchor = AnchorPoint.Center; public bool addCollider = false; public bool createAtOrigin = true; public bool flipYZ = false; public bool twoSided = false; public string optionalName; static Camera cam; static Camera lastUsedCam; [MenuItem("GameObject/Create Other/Custom Plane...")] static void CreateWizard() { cam = Camera.current; // Hack because camera.current doesn't return editor camera if scene view doesn't have focus if (!cam) cam = lastUsedCam; else lastUsedCam = cam; ScriptableWizard.DisplayWizard("Create Plane",typeof(CreatePlane)); } void OnWizardUpdate() { widthSegments = Mathf.Clamp(widthSegments, 1, 254); lengthSegments = Mathf.Clamp(lengthSegments, 1, 254); } void OnWizardCreate() { GameObject plane = new GameObject(); if (!string.IsNullOrEmpty(optionalName)) plane.name = optionalName; else plane.name = "Plane"; if (!createAtOrigin && cam) plane.transform.position = cam.transform.position + cam.transform.forward*5.0f; else plane.transform.position = Vector3.zero; Vector2 anchorOffset; string anchorId; switch (anchor) { case AnchorPoint.TopLeft: anchorOffset = new Vector2(-width/2.0f,length/2.0f); anchorId = "TL"; break; case AnchorPoint.TopHalf: anchorOffset = new Vector2(0.0f,length/2.0f); anchorId = "TH"; break; case AnchorPoint.TopRight: anchorOffset = new Vector2(width/2.0f,length/2.0f); anchorId = "TR"; break; case AnchorPoint.RightHalf: anchorOffset = new Vector2(width/2.0f,0.0f); anchorId = "RH"; break; case AnchorPoint.BottomRight: anchorOffset = new Vector2(width/2.0f,-length/2.0f); anchorId = "BR"; break; case AnchorPoint.BottomHalf: anchorOffset = new Vector2(0.0f,-length/2.0f); anchorId = "BH"; break; case AnchorPoint.BottomLeft: anchorOffset = new Vector2(-width/2.0f,-length/2.0f); anchorId = "BL"; break; case AnchorPoint.LeftHalf: anchorOffset = new Vector2(-width/2.0f,0.0f); anchorId = "LH"; break; case AnchorPoint.Center: default: anchorOffset = Vector2.zero; anchorId = "C"; break; } MeshFilter meshFilter = (MeshFilter)plane.AddComponent(typeof(MeshFilter)); plane.AddComponent(typeof(MeshRenderer)); string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal? "H" : "V") + anchorId + ".asset"; Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName,typeof(Mesh)); if (m == null) { m = new Mesh(); m.name = plane.name; int hCount2 = widthSegments+1; int vCount2 = lengthSegments+1; int numTriangles = widthSegments * lengthSegments * 6; if (twoSided) { numTriangles *= 2; } int numVertices = hCount2 * vCount2; Vector3[] vertices = new Vector3[numVertices]; Vector2[] uvs = new Vector2[numVertices]; int[] triangles = new int[numTriangles]; int index = 0; float uvFactorX = 1.0f/widthSegments; float uvFactorY = 1.0f/lengthSegments; float scaleX = width/widthSegments; float scaleY = length/lengthSegments; for (float y = 0.0f; y < vCount2; y++) { for (float x = 0.0f; x < hCount2; x++) { if (orientation == Orientation.Horizontal) { if (flipYZ) { vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, y*scaleY - length/2f - anchorOffset.y, 0.0f); }else{ vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, 0.0f, y*scaleY - length/2f - anchorOffset.y); } } else { if (flipYZ) { vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, 0.0f, y*scaleY - length/2f - anchorOffset.y); }else{ vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, y*scaleY - length/2f - anchorOffset.y, 0.0f); } } uvs[index++] = new Vector2(x*uvFactorX, y*uvFactorY); } } index = 0; for (int y = 0; y < lengthSegments; y++) { for (int x = 0; x < widthSegments; x++) { triangles[index] = (y * hCount2) + x; triangles[index+1] = ((y+1) * hCount2) + x; triangles[index+2] = (y * hCount2) + x + 1; triangles[index+3] = ((y+1) * hCount2) + x; triangles[index+4] = ((y+1) * hCount2) + x + 1; triangles[index+5] = (y * hCount2) + x + 1; index += 6; } if (twoSided) { // Same tri vertices with order reversed, so normals point in the opposite direction for (int x = 0; x < widthSegments; x++) { triangles[index] = (y * hCount2) + x; triangles[index+1] = (y * hCount2) + x + 1; triangles[index+2] = ((y+1) * hCount2) + x; triangles[index+3] = ((y+1) * hCount2) + x; triangles[index+4] = (y * hCount2) + x + 1; triangles[index+5] = ((y+1) * hCount2) + x + 1; index += 6; } } } m.vertices = vertices; m.uv = uvs; m.triangles = triangles; m.RecalculateNormals(); AssetDatabase.CreateAsset(m, "Assets/Editor/" + planeAssetName); AssetDatabase.SaveAssets(); } meshFilter.sharedMesh = m; m.RecalculateBounds(); if (addCollider) plane.AddComponent(typeof(BoxCollider)); Selection.activeObject = plane; } }