I recently started a new personal project to learn Entity Framework. My end goal is to make a desktop game that uses SQL compact for data management and uses Entity Framework for the game objects. Not actually knowing there were multiple ways to start EF (model first, code first, db first) I went with the most obvious choice of model first.
I've been working with it successfully now, however one thing concerns me, especially post-development. My goal with the game is that users can update to the latest version without losing any of their existing data. The current issue is that all the generation scripts are destructive by nature (dropping everything then recreating it) - that means I can't run those against the user SQLCE DBs out in "production", so I need to come up with an alternative plan of action.
That said, does anyone have recommended solutions on best practices? In previous desktop apps, I've traditionally used XML/binary to store data, which allows me to easily update the "schema" without affecting existing data (versioning in the app tailors the Load() according to the version, while the Save() always saves in the latest version).
What are some recommendations on handling this problem using SQLCE?