I've designed a small game in canvas, and I'd like to add an interface to it (just a standard thing with menu options like sound toggling and other settings, etc).
In Angry Birds html5 (http://chrome.angrybirds.com) they don't have any html elements other than canvas to handle their interface.
I was just wondering, would it be bad practise for me to have my entire game designed in html5 canvas, and then the user interface totally designed using html elements like divs, with css styling?
I suppose the alternative would be somehow writing some sort of collision system to determine where the user clicks on the screen.
I was hoping someone could point me in the right direction here, and tell me which method (pure canvas, or with html elements) would be best for my canvas game. My 100% concern here is performance, testing both would take days and would be a tremendous pain.enter code here