I've found this topic which I've implemented (see accepted answer):
javascript equivalent of PHP's call_user_func()
However, I am having a problem with multiple parameters. I realize what I was doing was turning my parameters into strings and treating it like 1 parameter, but I don't know how to fix this because I am dynamically creating the parameters.
Meaning, I have defined in my code the following:
var a = new Array();
a[0] = new Array();
a[0][0] = 'alert';
a[0][1] = '\'Hello World\'';
a[1] = new Array();
a[1][0] = 'setTimeout';
a[1][1] = 'alert("goodbye world")';
a[1][2] = '20';
Later, I was calling them like this:
var j = 0;
var len = 0;
var fx = '';
var params = '';
for( i in a ){
params = '';
len = a[i].length;
fx = a[i][0]; // getting the function name
a[i].splice( 0, 1 ); // removing it from array
if( len > 1 ){
params = a[i].join(", "); // trying to turn the parameters into the right format, but this is turning it into strings I think
params = params.replace(/\\'/g,'\''); // bc i was adding slashes with PHP
}
window[fx](params);
}
I don't have to use arrays to do this. I don't understand JS OOP (haven't tried yet), though I am comfortable with PHP OOP, so I don't know if there is a way to do this there.
Any help on passing multiple parameters would be appreciated.
Thanks.
window[fx].apply(obj, params)for .. inloop on an array, and you should not usenew Array()at all.for .. inwhen appropriate, which is often. Usingnew Array()when you want to create your own containers prototypes is quite handy.