Maybe it's late, or maybe it's the sake, but I just read the docs for ArrayBuffer and can't think of a single thing it would be really useful for.
Can someone enlighten me?
Are there any uses anyone can think of that don't involve images?
Maybe it's late, or maybe it's the sake, but I just read the docs for ArrayBuffer and can't think of a single thing it would be really useful for.
Can someone enlighten me?
Are there any uses anyone can think of that don't involve images?
Basically ArrayBuffer is used to keep binary data. It can be the binary data of an image for example.
In other languages buffers are proved very useful. Yes, of course it is a little more difficult to understand/use than other data types.
ArrayBuffer can be used to get data of jpg image (RGB bytes) and produce a png out of it by adding alpha byte (i.e. RGBA).
Mozilla site has given a small use of ArrayBuffer here
Working with complex data structures
By combining a single buffer with multiple views of different types, starting at different offsets into the buffer, you can interact with data objects containing multiple data types. This lets you, for example, interact with complex data structures from WebGL, data files, or C structures you need to use while using js-ctypes.
Consider this C structure:
struct someStruct { unsigned long id; char username[16]; float amountDue; };You can access a buffer containing data in this format like this:
var buffer = new ArrayBuffer(24); // ... read the data into the buffer ... var idView = new Uint32Array(buffer, 0, 1); var usernameView = new Uint8Array(buffer, 4, 16); var amountDueView = new Float32Array(buffer, 20, 1);Then you can access, for example, the amount due with
amountDueView[0].Note: The data structure alignment in a C structure is platform-dependent. Take precautions and considerations for these padding differences.
new Int32Array(Uint8Array.from([1,2,3,4]).buffer,0,1) to test it.An ArrayBuffer is a chunk of binary data in RAM. There are a few ways to "open" an ArrayBuffer for reading and writing:
Typed arrays, such as Uint16Array, can read and write the buffer by treating it as an array of integers. They don't let you control endianness; it uses the CPU's preferred endianness. Uint8Array is useful for controlling individual bytes (copying, slicing, etc).
DataView is not as simple, but it gives you more control. It lets you choose the endianness, integer size, and byte index (e.g. you can access a 32 bit integer at an index that's not divisible by 32 bits). These things can be specified each time you read and write an integer with the same DataView.
More info: https://javascript.info/arraybuffer-binary-arrays
it was useful for me in case when I needed to download an audio file.
const downloadBtn = document.querySelector("button");
async function downloadAudio(path, name, type) {
try {
const audioFile = await fetch(path);
const audioPuffer = await audioFile.arrayBuffer();
const blob = new Blob([audioPuffer], { type });
download(blob, name);
} catch (err) {
console.log("Error while download audio file:", err);
}
}
function download(blob, name) {
const anchor = document.createElement("a");
anchor.href = URL.createObjectURL(blob);
anchor.download = name;
anchor.click();
anchor.remove();
}
downloadBtn.addEventListener("click", () =>
downloadAudio("sounds/deep-show.mp3", "audio", "audio/mpeg")
);
Blob from the Response, ArrayBuffer here is not needed at all.javascript const blob = await audioFile.blob();
getImageDatawhich returns many properties of the drawn image, including one calledbufferof the typeArrayBuffer