Crashes when the delete command comes around. It's supposed make a struct with pointers to arrays, fill them with random numbers, and then deallocate the memory. Works fine until the delete command, in which it crashes with our without the for loop or boolean check.
int main() {
cout << "start" << endl;
//Creating Struct
struct
{
int* ptrarray[10];
bool boolarray[10];
} data;
//Initializing Random Generator
srand ( time(NULL) );
cout << "Initializing: ";
//Allocating Memory and generating random numbers with for loops
for (int i = 0; i < 10; i++)
{
int counter = 0; //Counts numbers set
cout << i << " "; //Counting arrays initialized
data.ptrarray[i] = new int [12582912]; // Memory Allocation
for (int j = 0; j < 12582912; j++)//Number Generating
{
*data.ptrarray[i] = rand() % 899 + 100;
data.ptrarray[i]++;
counter++;
}
//Checking for failed initializations and declaring if success
if (counter == 12582912)
{
data.boolarray[i] = true;
}
else
{
data.boolarray[i] = false;
}
}
cout << endl;
//This is where it always crashes.
for (int i=0; i<10; i++)
{
if (data.boolarray[i] == true)
delete[] data.ptrarray[i];
}
cout << endl;
return 0;
}
I'm using MS Visual studio 2010.