Hey guys I'm making a chat program and I have a parent "MessagePacket" class with a bunch of child classes for different types of packets to be sent, either containing a message for the main chat window, list of people currently chatting, private chat message, etc.
In the client the first thing I do is create a "AddClientPacket" and serialize/send it to the server, the server then deserializes it as its parent "MessagePacket" class which contains a type property that is used to determine what to cast/do with the generic MessagePacket it got.
When the server trys to deserialize it it causes a crash, im not sure why. Heres some code:
--SERVER--
private void HandleClientComm(Object client)
{
Client addClient = new Client(clientIds++, ((TcpClient)client).GetStream());
IFormatter formatter = new BinaryFormatter();
while (true)
{
MessagePacket packet = new MessagePacket();
try
{
packet = (MessagePacket)formatter.Deserialize(addClient.ClientStream);
}
catch (Exception e)
{
MessageBox.Show(e.Message);
}
switch (packet.Type)
{
case MessageType.ALLCHAT:
{
messages.Enqueue(((AllChatPacket)packet).Message);
}
break;
case MessageType.ADDCLIENT:
{
addClient.ClientName = ((AddClientPacket)packet).ClientName;
clientNames.Add(addClient.ClientName);
clientList.Add(addClient);
}
break;
case MessageType.REMOVECLIENT:
{
clientNames.Remove(addClient.ClientName);
clientList.Remove(addClient);
}
break;
case MessageType.PRIVATECHAT:
{
}
break;
}
}
}
--CLIENT--
public void ListenToServer()
{
AddClientPacket addClient = new AddClientPacket();
addClient.Type = MessageType.ADDCLIENT;
name = addClient.ClientName = Interaction.InputBox("Whats your name", "Name?", "", 100, 100);
try
{
formatter.Serialize(clientStream, addClient);
}
catch (Exception e)
{
MessageBox.Show(e.Message);
this.Close();
return;
}
while (true)
{
if (quit)
{
break;
}
MessagePacket packet = new MessagePacket();
try
{
packet = (MessagePacket)formatter.Deserialize(clientStream);
}
catch (Exception)
{
return;
}
switch (packet.Type)
{
case MessageType.ALLCHAT:
{
textBox1.Text = textBox1.Text + Environment.NewLine + ((AllChatPacket)packet).Message;
textBox1.Refresh();
}
break;
case MessageType.NAMELIST:
{
clientNameList.DataSource = ((NameListPacket)packet).ClientNames;
}
break;
}
}
}