A variable referencing an array is basically a pointer to its first element, so yes, you can legitimately return a pointer to an array, because thery're essentially the same thing. Check this out yourself:
#include <assert.h>
int main() {
int a[] = {1, 2, 3, 4, 5};
int* pArr = a;
int* pFirstElem = &(a[0]);
assert(a == pArr);
assert(a == pFirstElem);
return 0;
}
This also means that passing an array to a function should be done via pointer (and not via int in[5]), and possibly along with the length of the array:
int* test(int* in, int len) {
int* out = in;
return out;
}
That said, you're right that using pointers (without fully understanding them) is pretty dangerous. For example, referencing an array that was allocated on the stack and went out of scope yields undefined behavior:
#include <iostream>
using namespace std;
int main() {
int* pArr = 0;
{
int a[] = {1, 2, 3, 4, 5};
pArr = a; // or test(a) if you wish
}
// a[] went out of scope here, but pArr holds a pointer to it
// all bets are off, this can output "1", output 1st chapter
// of "Romeo and Juliet", crash the program or destroy the
// universe
cout << pArr[0] << endl; // WRONG!
return 0;
}
So if you don't feel competent enough, just use std::vector.
[answer to the updated question]
The correct way to write your test function is either this:
void test(int* a, int* b, int* c, int len) {
for (int i = 0; i < len; ++i) c[i] = a[i] + b[i];
}
...
int main() {
int a[5] = {...}, b[5] = {...}, c[5] = {};
test(a, b, c, 5);
// c now holds the result
}
Or this (using std::vector):
#include <vector>
vector<int> test(const vector<int>& a, const vector<int>& b) {
vector<int> result(a.size());
for (int i = 0; i < a.size(); ++i) {
result[i] = a[i] + b[i];
}
return result; // copy will be elided
}
std::arrayinstead.int* funct() { int arr[5]; return arr; }would be bad.