As part of the web app I'm building, multiple commands can come in from the server at once.
When these commands are processed, data will tend to be updated and then fairly heavy page HTML generation can occur.
At the moment when multiple similar commands come in, the program will process the data, then parts of the page are regenerated each time. This can lead to a lot of wasted processing time.
As such, I'm trying to make a callstack, so when a command is processed it looks to see if the function that the command triggers is in the stack and if it isn't found it adds it.
My problem is with keeping the called function from the callstack in the correct scope while also being able to eliminate duplicates.
Base Code:
var tools = {
functions:{
function1: function(){
return this;
},
function2: function(){
}
},
unique: function(arr){
var returnArr=[],
x, i;
for (x=0; x<arr.length; x++){
for (i=(x+1); i<arr.length; i++){
if (arr[x]===arr[i]){
arr.splice(i, 1);
}
}
returnArr.push(arr[x]);
}
return returnArr;
}
}
Example 1:
var callstack=[tools.functions.function1, tools.functions.function1];
callstack = tools.unique(callstack);
for (var x=0; x<callstack.length; x++){
console.log(callstack[x](), "should equal tools.functions");
}
This fails as "this" will return [function()]
Example 2:
var callstack=[
(function(){return tools.functions.function1()}),
(function(){return tools.functions.function1()})
];
callstack = tools.unique(callstack);
for (var x=0; x<callstack.length; x++){
console.log(callstack[x](), "should equal tools.functions");
}
This fails because you can't ensure that the functions are unique, so it'll still run the function twice.
This can be worked around by using two arrays (one that keeps track of the names of the functions, one that holds the encapsulated functions) and keeping them in sync, but I can't help but feel there must be a cleaner way using .call but I can't see it.
JSFiddle: http://jsfiddle.net/Kj6E8/