I'm learning XNA (and C# in general), and while trying to write my own little sidescroller for learning purposes, I stumbled on the following problem.
The level is build from tiles, and since I don't want to pass the texture to the tile on every instantiation (like return new Tile(positionVector2, TEXTURE)) the class should be constructed with this texture by default.
Now I just can't get it to work, I tried to use the constructor like this:
public Tile(Vector2 position)
{
this.texture = Platformer03.Texture;
}
where Platformer03 is the game class and Texture the property for the loaded tile-texture.
Now since Platformer03 is the class and not the instance (its not static), this obviously won't work, but I can't even find the instance of Platformer03 (its called game1, but is out of scope).
So I'm sure I'm doing this all wrong, but how can I get the Tile class to use a certain texture2d on each instantiation?
Please be gentle, even though you probably can't imagine a more idiotic question, I can assure you that I've googled and read like a madman for the last few hours to figure this out.