I have a model loaded using THREE.OBJMTLLoader.
var loader = new THREE.OBJMTLLoader();
loader.addEventListener('load', function(event) {
var mesh = event.content;
scene.add(mesh);
});
loader.load('model/machine.obj', 'model/machine.mtl');
I need to apply a vertex and fragment shader to this model. How to do this?