I have a struct that looks like this:
public struct ChannelSettings
{
public double slider20Hz;
public double slider25Hz;
public double slider31_5Hz;
public double slider40Hz;
}
and I am looping through my user interface objects when a slider value is changed like this:
foreach (Slider slider in grdEqSliders.Children)
{
// slidername = slider.Name;
switch(currentChannel)
{
case 1:
// Assign to channel.slidername
break;
case 2:
// Assign to channel.slidername
break;
default:
break;
}
}
My question is, is there a way for me to get the sliders name then turn it in to something I can reference directly in my structure?
For example I would like to turn the slider.Name = "slider_20Hz" in to the variable slider20Hz that I use in my struct.
switchis probably easier.