In short, you are blocking the UI Thread with this infinite loop.
Run it async:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
BeginWork();
}
private async void BeginWork()
{
while (true)
{
// Since we asynchronously wait, the UI thread is not blocked by the file download.
var result = await DoWork(formTextField.Text);
// Since we resume on the UI context, we can directly access UI elements.
formTextField.Text = result;
}
}
private async Task<string> DoWork(object text)
{
// Do actual work
await Task.Delay(1000);
// Return Actual Result
return DateTime.Now.Ticks.ToString();
}
}
A while(true) can be a bit excessive for an update loop. May I recommend that you potentially use a Timer, and/or leverage Cancellation Tokens to eagerly cancel requests which have taken too long as to not update UI with potentially stale results in high performance scenarios.
E.g.
public partial class Form1 : Form
{
private readonly Timer _sampleTimer;
public Form1()
{
InitializeComponent();
_sampleTimer = new Timer
{
Interval = 500 // 0.5 Seconds
};
_sampleTimer.Tick += DoWorkAndUpdateUIAsync;
}
private async void DoWorkAndUpdateUIAsync(object sender, EventArgs e)
{
// Since we asynchronously wait, the UI thread is not blocked by "the work".
var result = await DoWorkAsync();
// Since we resume on the UI context, we can directly access UI elements.
resultTextField.Text = result;
}
private async Task<string> DoWorkAsync()
{
await Task.Delay(1000); // Do actual work sampling usb async (not blocking ui)
return DateTime.Now.Ticks.ToString(); // Sample Result
}
private void startButton_Click(object sender, EventArgs e)
{
_sampleTimer.Start();
}
private void stopButton_Click(object sender, EventArgs e)
{
_sampleTimer.Stop();
}
}