For example, in the following struct:
1) editLine is a pointer to a data line which has CLRF,
2) nDisplayLine is the display line index of this editLine,
3) start is the offset in the display line,
4) len is the length of the text;
struct CacheKey {
const CEditLine* editLine;
int32 nDisplayLine;
int32 start;
int32 len;
friend bool operator==(const CacheKey& item1, const CacheKey& item2) {
return (item1.start == item2.start && item1.len == item2.len && item1.nDisplayLine == item2.nDisplayLine &&
item1.editLine == item2.editLine);
}
CacheKey() {
editLine = NULL;
nDisplayLine = 0;
start = 0;
len = 0;
}
CacheKey(const CEditLine* editLine, int32 dispLine, int32 start, int32 len) :
editLine(editLine), nDisplayLine(dispLine), start(start), len(len)
{
}
int hash() {
return (int)((unsigned char*)editLine - 0x10000) + nDisplayLine * nDisplayLine + start * 2 - len * 1000;
}
};
Now I need to put it into a std::unordered_map<int, CacheItem> cacheMap_
The problem is how to design the hash function for this structure, is there any guidelines?
How could i make sure the hash function is collision-free?