I have looked through countless examples which indicate that this is supposed to work, but it does not. I was wondering if someone could have a look and indicate why. I am trying to access the variable "dia" from within the setTimeout function, but it always returns undefined:
var dialogue = new Array();
dialogue[0] = 'Hi there Mo, I am Mark. I will be guiding through the game for you today';
dialogue[1] = 'Hey there Mark, how you doing?';
dialogue[2] = 'I am doing fine sweetie pie, how about yourself?';
dialogue[3] = 'I am good too, thanks. Are you ready for today, i.e. the big day?';
dialogue[4] = 'I certainly am, Mark';
var dcount;
var loopDelay;
var diatext;
for(dcount = 0; dcount <= dialogue.length; dcount++) {
var dia = dialogue[dcount];
if(dcount == 0) { loopDelay = 0; } else {
loopDelay = ((dia.length)*1000)/18;
}
setTimeout(function() {
alert(dia);
diatext = Crafty.e('2D, DOM, Text')
.text(dia)
.textFont({ size: '11px', weight: 'bold' })
.attr({ x: 200, y: 150, w:400, h:300})
.css();
}, loopDelay);
}