I want the user to be able to upload a file via my application. I don't have DB access, all my data calls get completed via a web-service that another person is writing. I needed to secure the web service, so I've consumed it & exposed it via WebAPI, & added OAuth security.
Now to my problem.
I've written the following.
public Task<FileResult> Post()
{
if (Request.Content.IsMimeMultipartContent())
{
var task = Request.Content.ReadAsByteArrayAsync().ContinueWith(
o =>
{
var result = this.Client.UploadPicture(this.UserId, o.Result);
if (result.ResultCode == 0)
{
return new FileResult()
{
Message = "Success",
FileId = result.ServerId
};
}
throw new HttpResponseException(...);
});
return task;
}
...
}
I'm pretty much a noob when it comes to WebAPI & multithreading (I'm not sure why this needs to be handled async? I'm sure there is a reason, but for now I'd just like a working example and get to the why later..).
My code is loosely based on some R&D & samples I've found on the net, but i haven't come across a scenario like I'm needing to complete... Yet it doesn't seem like I'm doing something out of the ordinary...
Upload a file to the server, and pass the image byte[] object to either sql or another service?
In this line
var result = this.Client.UploadPicture(this.UserId, o.Result);
I'm uploading a byte[] array of something....
Then later (the retrieval method works, I've managed to retrieve & view a test image)
When retrieving the byte array of the "image" i uploaded i get an array of idk what.. EG, i get a valid result of something, but it ain't no picture. Which leads me to believe that the uploaded data is bogus :|
O_o How to get the image byte[]?