I was making a shader script in Unity and I got a syntax error. I don't see any mistake in there, though. Does anyone else see the trouble maker?
Shader "Custom/Toon" {
Properties {
...
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
...
}
SubShader {
Pass {
Tags { "LightMode" = "ForwardBase" }
GLSLPROGRAM
...
uniform vec4 _OutlineColor; //Line 19
...