The code below is supposed to create and object instance for a specific type (say color) JButton I want to represent in a grid. When I iterate through the for-loop to add the buttons to the jframe it adds nothing. But if I add a single instance variable it will add that. Anybody have an idea?
public class Grid {
protected JButton [][] board;
private JButton player;
private JButton openCell;
private JButton wall;
private JButton closedCell;
public Grid(String [] args) { // args unused
// Instantiation
board = new JButton [6][6];
layout = new String [6][6];
blueCell = new JButton("BLUE CELL");
redCell = new JButton("RED CELL");
greenCell = new JButton("GREEN CELL");
whiteCell = new JButton("WHITE CELL");
// Configuration (add actions later)
// Decoration
blueCell.setBackground(Color.blue);
redCell.setBackground(Color.red);
greenCell.setBackground(Color.green);
whiteCell.setBackground(Color.white);
for (int rows = 0; rows < 6; rows++) {
for (int cols = 0; cols < 6; cols++) {
if ((layout[rows][cols]).equals('*')) {
board[rows][cols] = blueCell;
}
else if ((layout[rows][cols]).equals('.')) {
board[rows][cols] = redCell;
}
else if ((layout[rows][cols]).equals('x')) {
board[rows][cols] = greenCell;
}
else {
board[rows][cols] = whiteCell;
}
}
}
JFrame game = new JFrame();
game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.setLayout(new GridLayout (6, 6));
game.setSize(500, 500);
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board.length; j++) {
if ((board[i][j]).equals(blueCell)) {
grid.add(blueCell);
}
else if ((board[i][j]).equals(redCell)) {
grid.add(redCell);
}
else if ((board[i][j]).equals(greenCell)) {
grid.add(greenCell);
}
else {
grid.add(whiteCell);
}
}
}
grid.setVisible(true);
} // end of constructor
} // end of Grid class