Tkinter is a fantastic choice since it is built-in. It is ideally suited for this type of quick, minimalistic GUI.
Here's a basic framework for a Tkinter app to show you how simple it can be. All you need to do is add your function, either by importing it or including it in the same file:
import Tkinter as tk
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
self.parent = parent
self.entry = {}
# the basic layout is a form on the top, and
# a submit button on the bottom
form = tk.Frame(self)
submit = tk.Button(self, text="Compute", command=self.submit)
form.pack(side="top", fill="both", expand=True)
submit.pack(side="bottom")
# this fills in the form with input widgets for each parameter
for row, item in enumerate(("x", "y", "z")):
label = tk.Label(form, text="%s:"%item, anchor="w")
entry = tk.Entry(form)
label.grid(row=row, column=0, sticky="ew")
entry.grid(row=row, column=1, sticky="ew")
self.entry[item] = entry
# this makes sure the column with the entry widgets
# gets all the extra space when the window is resized
form.grid_columnconfigure(1, weight=1)
def submit(self):
'''Get the values out of the widgets and call the function'''
x = self.entry["x"].get()
y = self.entry["y"].get()
z = self.entry["z"].get()
print "x:", x, "y:", y, "z:", z
if __name__ == "__main__":
# create a root window
root = tk.Tk()
# add our example to the root window
example = Example(root)
example.pack(fill="both", expand=True)
# start the event loop
root.mainloop()
If you want the result to appear in the window, you can create another instance of a Label widget, and change it's value when you perform the computation by doing something like self.results_label.configure(text="the result")
Tkinterwould be your best shot. MAYBEpygame