I need to send a text message to server over Java socket and then to send a byte array and then a string etc... What I've developed until now is working but the client manages to read only the first string that has been sent.
From the server side: I send byte array using BufferedOutputStream, and PrintWriter to send string.
The problem is that the client and the server are not synchronized, I mean the server send string then byte array then string without waiting for the client to consume each needed byte.
I mean the scenario is NOT like this:
Server Client
Send String read String
Send byte read byte
But it is like this:
Server Client
Send String
Send byte
Send String
Send byte
read String
read byte
read String
read byte
Something that could be useful is that I know exactly the size of each string and each byte array to be read.
Here is the methods used to send string and byte array respectively:
// Send String to Client
// --------------------------------------------------------------------
public void sendStringToClient (
String response,
PrintWriter output) {
try {
output.print(response);
output.flush();
} catch(Exception e) {
e.printStackTrace();
}
System.out.println("send Seeder String : " + response);
}
// Send Byte to Client
// --------------------------------------------------------------------
public void sendByteToClient (
byte[] response,
BufferedOutputStream output) {
try {
output.write(response, 0, response.length);
//System.out.println("send : " + response);
} catch (IOException e) {
e.printStackTrace();
}
}
Here is the methods used to read string and byte array respectively:
public byte[] readInByte(int size) {
byte[] command = new byte[size];
try {
this.inByte.read(command);
} catch (IOException e) {
e.printStackTrace();
}
return command;
}
public String readInString(int size) {
char[] c = new char[size];
try{
this.inString.read(c, 0, size);
} catch (IOException e) {
e.printStackTrace();
}
return String.valueOf(c);
}