I am attempting to write a function in which the number of nested loops is dependent upon an integer (numStroke) passed into it. For example, when numStrokes is 1, the code executed should be:
double checkProfitability(GameState state, int numStrokes)
{
double[] possiblePayoffs = new double[50000];
int pPIndex = 0;
double sumOfPayoffs = 0;
double averagePayoff = 0;
for (int i = 0; i <= 5; i++)
{
// Populate possiblePayoffs[]
}
for (int ii = 0; ii < pPIndex; ii++)
{
sumOfPayoffs += possiblePayoffs[i];
}
averagePayoff = sumOfPayoffs / pPIndex;
return averagePayoff;
}
When numStrokes is 3, it should be:
double checkProfitability(GameState state, int numStrokes)
{
double[] possiblePayoffs = new double[50000];
int pPIndex = 0;
double sumOfPayoffs = 0;
double averagePayoff = 0;
for (int i = 0; i <= 5; i++)
{
state.colors[i]++;
for (int j = 0; j <= 5; j++)
{
state.colors[j]++;
for (int k = 0; k <= 5; k++)
{
// Populate possiblePayoffs[]
}
state.colors[j]--;
}
state.colors[i]--;
}
for (int ii = 0; ii < pPIndex; ii++)
{
sumOfPayoffs += possiblePayoffs[i];
}
averagePayoff = sumOfPayoffs / pPIndex;
return averagePayoff;
}
Linked is the extra example of when numStrokes is 6, just in case what I'm trying to do isn't already clear:
http://hastebin.com/hemolikodo.avrasm
So far, I have come up with the following attempt to implement numStrokes amount of nested loops, but it does not work (if for no other reason, because the function tries to create another copy of int i when it calls itself recursively). I'm not sure if this code is even the right approach. I'm not even certain that I should be trying to do this recursively. I considered just using a giant if statement that executes code based on the value of numStrokes, but a more general implementation seemed preferable.
double checkProfitability(GameState state, int numStrokes, int i)
{
double[] possiblePayoffs = new double[50000];
int pPIndex = 0;
double sumOfPayoffs = 0;
double averagePayoff = 0;
if (numStrokes == 0)
{
// Populate possiblePayoffs[]
}
else
{
for (int i = 0; i <= 5 && numStrokes >= 1; i++)
{
checkProfitability(state, --numStrokes, i);
}
}
for (int ii = 0; ii < pPIndex; ii++)
{
sumOfPayoffs += possiblePayoffs[ii];
}
averagePayoff = sumOfPayoffs / pPIndex;
richTextBox1.Text = averagePayoff.ToString();
return averagePayoff;
}
Can anyone explain how to implement this properly?
Edit: The problem is that I don't know how many nested loops I need until run time.
state.colors, but then don't even use that in the "return" value that uses apIndexandpossiblePayoffsthat are not modified.