I'm trying to make it so every time the user inputs a value, it's stored in an array in a place that represents a stat. Hard to explain so here's the code:
void MainChar::CharacterCreation()
{ int statPoints = 20;
int health = 0;
int magicDamage = 0;
int magicResist = 0;
int physicalResist = 0;
int physicalDamage = 0;
int magicOffMastery = 0;
int physicalOffMastery = 0;
int magicDefMastery = 0;
int physicalDefMastery = 0;
// SETS STATS AND THIER RESPECTIVE ARRAY PLACEMENT
int statArray[9];
statArray[0] = health;
statArray[1] = magicDamage;
statArray[2] = magicResist;
statArray[3] = physicalResist;
statArray[4] = physicalDamage;
statArray[5] = magicOffMastery;
statArray[6] = physicalOffMastery;
statArray[7] = magicDefMastery;
statArray[8] = physicalDefMastery;
std::string stats[9];
stats[0] = "Health : " ;
stats[1] = "Magic Damage : " ;
stats[2] = "Magic Resist : " ;
stats[3] = "Physical Resist : " ;
stats[4] = "Physical Damage : " ;
stats[5] = "Magic Offensive Mastery : " ;
stats[6] = "Physical Offensive Mastery : ";
stats[7] = "Magic Defensive Mastery : " ;
stats[8] = "Physical Defensive Mastery : ";
int statString = 0;
int statInt = 0;
while (statPoints > 0)
{
std::cout << "*******************************************************************************" << std::endl;
std::cout << "* *" << std::endl;
std::cout << "* CHARACTER CREATION *" << std::endl;
std::cout << "* *" << std::endl;
std::cout << "*******************************************************************************" << std::endl;
std::cout << " Health : " << health * 10 << std::endl;
std::cout << std::endl;
std::cout << " Magic Damage : " << magicDamage << std::endl;
std::cout << std::endl;
std::cout << " Magic Resist : " << magicResist << std::endl;
std::cout << std::endl;
std::cout << " Physical Resist : " << physicalResist << std::endl;
std::cout << std::endl;
std::cout << " Physical Damage : " << physicalDamage << std::endl;
std::cout << std::endl;
std::cout << " Magic Offensive Mastery : " << magicOffMastery << std::endl;
std::cout << std::endl;
std::cout << " Physical Offensive Mastery : " << physicalOffMastery << std::endl;
std::cout << std::endl;
std::cout << " Magic Defensive Mastery : " << magicDefMastery << std::endl;
std::cout << std::endl;
std::cout << " Physical Defensive Mastery : " << physicalDefMastery << std::endl;
std::cout << "*******************************************************************************" << std::endl;
std::cout << "STAT POINTS: " << statPoints << std::endl;
std::cout << stats[statString] ;
std::cin >> statArray[statInt] ;
statPoints -= statArray[statInt];
++statString;
++statInt;
}
}
As you might notice, I'm trying to have the user change the value of health, which is stored in statArray[statInt], which equates to statArray[0], then I ++statInt. The idea was I'd be able to have the user input all his stats one at a time. Instead of my intention, whats happening is it's taking the user input as a reference to the array slot. (statArray[0], statArray[1]) etc. Instead of the stat associated with that array slot.