What you can do is add event listeners for all mouse events but use the same handler function. Something like this:
function bindEventsToSameHandler(element, events, handler) {
for(var i = 0; i < events.length; i++) {
element.addEventListener(events[i], handler);
}
}
// ...
// usage
var element = document.getElementById('selector'); // select the element on which to handle mouse events
var events = ['click', 'mouseup', 'mousedown']; // add mouse events you want to handle
bindEventsToSameHandler(element, events, function() {
// your handler code goes here
});
Note: this would work for any event, not just the ones related to the mouse.
Here's an example:
function bindEventsToSameHandler(element, events, handler) {
for(var i = 0; i < events.length; i++) {
element.addEventListener(events[i], handler);
}
}
// usage
element = document.getElementById('capture');
events = ['click', 'dblclick', 'mouseup', 'mousedown']; // add your events here
bindEventsToSameHandler(element, events, function(e) {
console.debug('handled ' + e.type);
});
#capture {
width: 100%;
height: 100%;
border: 1px solid black;
padding: 100px;
}
<body>
<p id='capture'>CAPTURE EVENTS BOX</p>
</body>