So I'm writing a simple battlesystem for a game and I'm getting an error passing an array of pointers to the battlesystem class.
//Create the player and 3 enemies
Battler player("Player", 100, 100, 50, 50, 50, 50, 90);
Battler foe1("Imp", 100, 100, 50, 50, 50, 50, 80);
Battler foe2("Ogre", 100, 100, 50, 50, 50, 50, 75);
Battler foe3("Giant", 100, 100, 50, 50, 50, 50, 60);
//Create an array of pointers that point to the enemies
Battler *foes[3];
foes[0] = &foe1;
foes[1] = &foe2;
foes[2] = &foe3;
//Initialize the battlesystem passing the player, the array of enemies
//and the number of enemies (3)
BattleSystem *btl = new BattleSystem(&player, *foes, 3);
So this was working fine, but when I pass the array to the class, the first member is passed fine, but the rest are passed and when I do a breakpoint, they are sent as "Badptr".
Here is the code for the battlesystem constructor:
BattleSystem::BattleSystem(Battler *plyr, Battler enemies[], int numEnemies)
{
player = plyr;
//foe is declared as Battler *foe; So it just points to the first member of the enemies
// array so I can access them. But only the first member gets a value the rest get
// "Bad ptr" with garbage values and when I look through the enemies array passed
// to the constructor, it has BAD PTRs in everything but the first element.
foe = enemies;
numFoes = numEnemies;
totalTurns = 0;
foeTurns = new int[numFoes];
turnList = new Battler*[numFoes + 1];
for(int i = 0; i <= numFoes; i++)
{
turnList[i] = &foe[i];
}
turnList[numFoes + 1] = player1;
}
I'm missing something obvious I think, but can anyone share some wisdom?
Thank you.
std::vectorandstd::array, try changing your code to use those if you can. Also can you include the class member variable declarations in your question.BattleSystem *btl = new BattleSystem(&player, *foes, 3);<- You are dereferencingfoes, which does not make any sense.