How can I add my starsSqArray to a for loop in my update function that grabs all the SKSpriteNodesfor _starsSq1 so that all of the stars move together and not separately?
Right now my Swift class keeps returning an error saying that _starsSqArray doesn't have a position (my code is bugged out). My goal is to grab the plotted stars and move them downward all at once.
import SpriteKit
class Stars:SKNode {
//Images
var _starsSq1:SKSpriteNode?
//Variables
var starSqArray = Array<SKSpriteNode>()
var _starSpeed1:Float = 5;
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override init() {
super.init()
println("stars plotted")
createStarPlot()
}
/*-------------------------------------
## MARK: Update
-------------------------------------*/
func update() {
for (var i = 0; i < starSqArray.count; i++) {
_starsSq1!.position = CGPoint(x: self.position.x , y: self.position.y + CGFloat(_starSpeed1))
}
}
/*-------------------------------------
## MARK: Create Star Plot
-------------------------------------*/
func createStarPlot() {
let screenSize: CGRect = UIScreen.mainScreen().bounds
let screenWidth = screenSize.width
let screenHeight = screenSize.height
for (var i = 0; i < 150 ; i++) {
_starsSq1 = SKSpriteNode(imageNamed: "starSq1")
addChild(_starsSq1!)
//starSqArray.addChild(_starsSq1)
var x = arc4random_uniform(UInt32(screenSize.width + 400))
var y = arc4random_uniform(UInt32(screenSize.height + 400))
_starsSq1!.position = CGPoint(x: CGFloat(x), y: CGFloat(y))
}
}
}